﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace WindowsGame1
{
    class Portal : BaseObject
    {
        public Vector2 m_DestPosition;
        public String m_szDestFile;
        public int m_nTrigger;

        public Portal()
        {
            m_ObjectType = OBJ_TYPE.OBJ_PORTAL;
        }

        public override void Render(SpriteBatch spriteBatch, Camera cam)
        {
            
        }

        public override void Update(float deltaT, KeyboardState LastKeyState)
        {
            
        }

        public override void CollisionResponse(BaseObject other)
        {
            
        }
    }
}
